Tag Archives: streaming

T-Mobile will let you stream video without eating up your data

“Binge On,” which incorporates services like Netflix, WatchESPN and even Verizon’s Go90, is the company’s latest move designed to shake up the industry.

T-Mobile customers will get a chance to clear through their backlog of “Scandal” or “Veep” on their smartphone.

The company’s new “Binge On” program, unveiled Tuesday, will let you stream videos from Netflix, HBO Go and more than 20 other services. T-Mobile will work to add more streaming services over time.

The video is optimized at a lower quality so it won’t use unnecessary data, CEO John Legere said here Tuesday, at the company’s Uncarrier X event. He added that the service is a free addition for T-Mobile customers on the higher-end 3GB data tier. Customers on the 1GB plan won’t get unlimited video viewing, but they’ll get access to the optimized stream, which should give them three times as many videos as normal. Binge On goes into effect Sunday.

This latest of T-Mobile’s “Uncarrier” moves, which are designed to shake up the industry, eliminates one of the most pressing issues for customers with a limited allocation of data. The biggest culprit for data usage is video, the streaming of which is projected to rise 400 percent by 2020. An hour of video a day — an episode of “Game of Thrones,” say — would bring your monthly total to 14 gigabytes of data, way past the standard plan of 5GB a month, according to T-Mobile’s own site.

“Embracing free video is the riskiest Uncarrier move T-Mobile has launched yet, but it’s also potentially the most disruptive,” Jan Dawson, analyst for Jackdaw Research, said in a blog post.

The announcement comes as services such as Netflix and YouTube gobble up more data and carriers clamp down on usage. Verizon and AT&T no longer offer unlimited data plans, and T-Mobile and Sprint are also slowing down their heaviest users.

The program is possible because under Binge On, T-Mobile customers won’t get the high-quality stream that would appear on a big-screen television. The optimized stream delivers video at a resolution of 480 pixels, lower quality than high definition. The quality is comparable to DVD, Legere said. “Just try it,” he added.

The technology that lets T-Mobile optimize its video, which can identify that the data is video and treat it accordingly, is proprietary to the company, Legere said.

One notable exception to the announced services is YouTube. Legere said Google’s video service didn’t meet the technical qualifications for the optimized stream in time but that he’d be happy to add it when possible. Chief Technology Officer Neville Ray said the process for meeting the technical requirements is relatively simple.

T-Mobile has been able to drum up a wave of excitement for its services in other ways beyond simply cutting prices. Past Uncarrier moves have included the elimination of wireless service contracts, free international text messages and data, and access to streaming music that doesn’t eat into a subscriber’s data plan.

Legere calls Binge On an extension of the music plan, but with video. In addition to key services like Netflix, he noted that he will allow rival AT&T’s DirecTV and Verizon’s Go90 video services to stream for free “just because we can.”

The Uncarrier campaign has been an unqualified success, with T-Mobile consistently signing up more customers than its rivals. In the third quarter, the carrier added 843,000 customers who pay at the end of the month, more than all its rivals combined.

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Spotify CEO: Irking Taylor Swift was a ‘big success’

When the pop superstar pulled her music off the streaming music service last year, her protest ended up acquainting a whole new group of people with Spotify, CEO Daniel Ek says.

When music megastar Taylor Swift removed her tunes from Spotify, she ended up helping the service she was speaking out against, Chief Executive Daniel Ek said Monday.

“The middle of America found out what Spotify was, so we had a big success,” Ek said, speaking via video conference at the IAB Mixx interactive advertising conference in New York. “I wish we could have gotten that attention in a better way than pissing off Taylor Swift.”

Spotify is a streaming music service that offers all-you-can-eat tunes that listeners pay for outright with $10-a-month subscriptions or indirectly by sitting through advertising. With 75 million people using the service regularly, the startup is helping lead a fundamental change in how people listen and pay for music: subscribing to mobile access rather than paying for digital downloads typified by Apple’s iTunes store.

In November, Swift pulled her entire catalog of music off Spotify just as her hit album, “1989,” was released. She didn’t want to contribute her life’s work to an experiment that doesn’t fairly compensate artists, she said.

Monday, Ek reiterated that he agrees with Swift that musicians deserve to be compensated.

“We agree music should not be free…it should have a lot more value in society than it currently does,” he said. He noted that even in the case of Swift, consumers could still turn to YouTube or Pandora or a host of other online services to listen to her album for free after she withdrew from Spotify.

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Music streaming just became a billion-dollar industry

Revenues from streaming music online have surpassed $1bn for the first time

Revenues from streaming songs on the internet has passed $1bn for the first time, new figures have shown.

Digital downloads of songs continued to fall out of favour in the first half of the year, while free and paid music-streaming revenue kept growing, even without much of a bump from the launch of Apple Music.

That’s according to mid-year sales figures released by the Recording Industry Association of America (RIAA) on Monday. They show overall music industry revenue fell a half percentage point to $3.2bn.

Revenue from paid subscriptions to services like Spotify and Rhapsodygrew 25pc to $478m, while revenue from free services like Pandora grew 22pc to $550m. Streaming revenue as a whole surpassed $1bn in the first half of the year for the first time.

Download sales revenue fell 4pc to $1.3bn, while physical disc sales dropped 17pc to $748m.

Eddy Cue, Apple’s senior vice-president of internet software and services, launches Apple Music

Apple Music, the tech company’s online music subscription service, launched on the last day statistics were recorded.

Cary Sherman, RIAA chief executive, said in a statement that while streaming music revenues continued to grow healthily, he criticised the rates being paid to labels and artists for streaming music, saying they “do not always equal fair market rates”.

Certain rates for Internet radio are set by government bodies.

The rise of digital streaming has helped the industry maintain annual revenues of around $7bn since 2010, offsetting the decline in revenue from digital downloads of single tracks that began in 2013. But the level is far below the industry peak in 1999 of $14.6bn, when compact discs were dominant.

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You’ll soon be able to stream Android games live to YouTube

YouTube has announced that Android phones will soon be able to stream live video to the service, in a move partly designed to capitalize on the popularity of mobile gaming in Japan and elsewhere. The update doesn’t have a date set yet, but is said to be coming “soon,” along with a Japanese version of the new YouTube Gaming app.

Japan will be the first market in Asia to get YouTube Gaming following the launch last month in the US and UK; the announcement comes on the first day of Tokyo Game Show. “Japan’s mobile games define its gaming culture, far more so than in other countries,” says YouTube’s global gaming head Ryan Wyatt in a statement. “This trend shows there’s a real need for gamers to easily share what’s on their screen with the gaming community, as it happens.”

YouTube Gaming faces an considerable battle to compete with Amazon-owned Twitch, which has built a loyal following in the core video games community. But by focusing on mobile in untapped markets like Japan, as well as providing a slick interface and smart features like rewinding, YouTube could well find ways to set itself apart.

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Netflix Move Prompts Premature Antivirus Software Obit

“Is death knocking on the door of antivirus? Yes. Is it dead yet? No,” said NSS Labs CEO Vikram Phatak. However, antivirus software is dead in a way, as it has evolved to become quite different from the original iterations. Those programs used software signatures to fight viruses. Much of today’s antivirus software has more than signatures in its arsenal and doesn’t do much virus fighting.

Netflix reportedly is in the process of dumping its antivirus software and placing all its faith in an alternative solution to protect its more than 60 million subscribers from online nastiness, a move that prompted one pundit to pronounce the death of antivirus software yet again.

By dropping its service, Netflix was hammering the last nail in antivirus software’s coffin, suggested a Forbes article last month.

However, such dire pronouncements about antivirus software have been made for years, and they’re likely to be made for many years to come.

“Antivirus persists, so I think calling it dead is not prudent,” said Jason Brvenik, the principal engineer in Cisco’s Security Business Group.

“Pronouncing AV dead is perhaps looking myopically at one portion of the role AV plays in the ecosystem for organizations,” he told TechNewsWorld.

“The death of antivirus makes an impactful headline — and yet the reality is that such headlines are hardly new, nor accurate,” noted Raj Samani, vice president and CTO of Intel Security.

AV-Only Era Over

Antivirus software still has a role in protecting organizations against cyberattacks, Samani told TechNewsWorld. Antivirus works with other measures — such as blacklisting, whitelisting, behavioral analysis, threat intelligence analysis and threat detection — to create a more efficient approach to mitigating malware threats.

“The era of AV-only is over,” said Piero DePaoli, Symantec Enterprise Security’s senior director for global product marketing.

“AV is a baseline capability required for any endpoint protection product,” he told TechNewsWorld, “but is just one piece of a broader arsenal of advanced protection technologies required to protect against the evolving threat landscape.”

Where antivirus software falls down — and why its critics have rushed over the years to dig its grave — is in its ability to deal with sophisticated attacks.

“It won’t handle a motivated attacker, but it will handle the mundane, and that’s significant,” Cisco’s Brvenik said.

As imperfect as antivirus software is, it still performs a valuable service at the endpoints in any network.

“Here at Kaspersky Lab we record over 325,000 new malware samples every day,” said North America Managing Director Chris Doggett.

“Without AV software as part of a security solution,” he told TechNewsWorld, “we’d be giving up the idea of protecting endpoints and mobile devices, leaving millions of people at the mercy of cybercriminals.”

Death Knock

While new technologies may run circles around antivirus software in identifying threats, AV programs do more than identify threats, which is why they continue to remain viable.

“As these [antivirus] products stand right now, they are the best solution we have today,” said Vikram Phatak, CEO of NSS Labs.

“There are a bunch of new endpoint products, but none of them are equivalent to what an antivirus product does from a number of different angles — everything from remediation to quarantine,” he told TechNewsWorld.

“Is death knocking on the door of antivirus? Yes. Is it dead yet? No,” Phatak said. “The new products that are claiming to subsume antivirus just aren’t there yet.”

However, antivirus software is dead in a way, as it has evolved to become quite different from the original iterations. Those programs used software signatures to fight viruses. Much of today’s antivirus software has more than signatures in its arsenal and doesn’t do much virus fighting.

Noise Reduction

Viruses — self-propagating pieces of code that reproduce for their own benefit — have become rare, Cisco’s Brvenik noted. “We don’t even see a ton of worms anymore. Everything now is malicious pieces of software to achieve some gain.”

Software signatures are less important to antivirus programs. Signatures have been either supplemented or replaced with tools that identify threats by how they behave, rather than what they appear to be.

AV testing has shown that antivirus programs are missing about 4 percent of the threats in the wild, Tom Kellermann, chief cybersecurity officer at Trend Micro, pointed out.

“Four percent may not sound like much, but it’s a lot when you consider there’s a new threat being created every two seconds,” he told TechNewsWorld.

Nevertheless, “I don’t think antivirus, if modernized, is dead, because you still need to eliminate 90 percent of the noise out there, and focus your attention on how you construct your defense in depth against targeted attacks,” Kellermann explained. “Everyone should use antivirus, as long as it’s not solely signature-based.”

Breach Diary

  • Aug. 30. Palo Alto Network’s Unit 42 estimates KeyRaider malware has compromised 225,000 Apple accounts by infecting jailbroken iOS devices.
  • Aug. 31. Avid Life Media, operator of the infidelity website Ashley Madison, announces “hundreds of thousands” of new users have signed up for the Ashley Madison platform since widely publicized data breach that exposed online intimate information on 33 million account holders.
  • Aug. 31. Minnesota Department of Public Safety reports driver’s license information for 18 people is at risk after a password-protected portal was accidentally opened on the Internet.
  • Sept. 1. Microsoft, Google and Mozilla announce phaseout of RC4 encryption support. RC4, in use since 1987, primarily secures data-in-transit on the Internet. Recent attacks have shown the encryption scheme can be cracked in hours or days.
  • Sept. 1. U.S. Office of Personnel Management and Department of Defense jointly announce award of US$133 million contract to ID Experts to provide identity theft services to 21.5 million people affected by data breach at OPM.
  • Sept. 1. UCLA Health notifies 1,242 people that their personal and healthcare information is at risk after laptop of a faculty member was stolen July 3.
  • Sept. 2. UK publisher WHSmith reveals private data of people filling out a “contact us” form online was being emailed to the company’s subscribers instead of the company due to a configuration error at its website.
  • Sept. 2. Cancer Care Group of Indiana pays $750,000 to U.S. Office for Civil Rights to settle violations of federal law related to data breach caused by theft of an employee’s computer.
  • Sept. 2. Conservative think tank The Heritage Foundation reports personal information of an undisclosed number of donors is at risk due to a data breach of an external server containing six-year-old documents.
  • Sept. 2. Filing in federal district court in Los Angeles announces settlement in lawsuit filed by Sony Pictures Entertainment employees whose personal information was posted online after data breach at the company. Terms of settlement or the number of employees involved were not included in the filing.
  • Sept. 3. Brunswick Hotel and Tavern in Maine discloses that personal information of some 2600 guests is at risk from malware infection found on its front desk computer. It adds that 30-40 guests have reported fraudulent charges on their credit cards related to the data breach.
  • Sept. 3. A California court dismisses $1.25 million lawsuit against UCLA Health for failing to adequately protect a woman’s medical record that was improperly released to a romantic rival.
  • Sept. 4. Kronenberger Rosenfeld files lawsuit against GoDaddy, Amazon Web Services and multiple anonymous defendants for obtaining and repurposing stolen data from Ashley Madison to make it easily accessible and searchable by the media and curious Internet users, and actively distributing it for their own gain.

Upcoming Security Events

  • Sept. 12. B-Sides Augusta. GRU Harrison Education Commons Building, 1301 R.A. Dent Blvd., Augusta, Georgia. Free.
  • Sept. 12-21. SANS Network Security 2015. Caesars Palace, Las Vegas, Nevada. Long Courses: $3,145 – $6,295. Short Courses: $1,150 – $2,100.
  • Sept. 16. Secure Networks Mean Secure Revenue. 11 a.m. ET. Webinar sponsored by Arbor Networks. Free with registration.
  • Sept. 16. George Washington University Cyber Academy Open House. George Washington University, Virginia Science and Technology Campus, Enterprise Hall, 44983 Knoll Square, Ashburn, Virginia. Free with registration.
  • Sept. 16. ISMG Data Breach Prevention and Response Summit. The Westin San Francisco Airport, 1 Old Bayshore Highway, Millbrae, California. Registration: $695.
  • Sept. 16-17. SecureWorld Detroit. Ford Motor Conference & Event Center, Detroit. Registration: open sessions pass, $25; conference pass, $175; SecureWorld plus training, $545.
  • Sept. 17. 6th Annual Billington Cybersecurity Summit. Ronald Reagan Building and International Trade Center, 1300 Pennsylvania Avenue Northwest, Washington, D.C. Registration: corporate rate, $595; academic, $145; military and government, free.
  • Sept. 18. B-Sides Cape Breton. The Verschuren Centre, Cape Breton University, Sydney, Nova Scotia, Canada. Free.
  • Sept. 22-23. SecureWorld St. Louis. America’s Center Convention Complex, St. Louis. Registration: open sessions pass, $25; conference pass, $175; SecureWorld plus training, $545.
  • Sept. 28-Oct. 1. ASIS 2015. Anaheim Convention Center, Anaheim, California. Through May 31 — member, $895; nonmember, $1,150; government, $945; student, $300. From June 1 through Aug. 31 — member, $995; nonmember, $1,250; government, $1,045; student, $350. From Sept. 1 through Oct. 1 — member, $1,095; nonmember, $1,350; government, $1,145; student, $400.
  • Sept. 30-Oct. 1. Privacy. Security. Risk. 2015. Conference sponsored by IAPP Privacy Academy and CSA Congress. Bellagio hotel, Las Vegas. Registration: Before Aug. 29 — member, $1,195; nonmember, $1,395; government, $1,045; academic, $495. After Aug. 28 — member, $1,395; nonmember, $1,595; government, $1,145; academic, $495.
  • Oct. 2-3. B-Sides Ottawa. RA Centre, 2451 Riverside Dr., Ottawa, Canada. Free with registration.
  • Oct. 6. SecureWorld Cincinnati. Sharonville Convention Center, 11355 Chester Rd., Sharonville, Ohio. Registration: open sessions pass, $25; conference pass, $175; SecureWorld plus training, $545.
  • Oct. 6. UK Cyber View Summit 2015. 6 a.m. ET. Warwick Business School, 17th Floor, The Shard, 32 London Bridge, London, UK. Registration: 550 euros plus VAT.
  • Oct. 9-11. B-Sides Warsaw. Pastwomiasto, Anders 29, Warsaw, Poland. Free with registration.
  • Oct. 12-14. FireEye Cyber Defense Summit. Washington Hilton, 1919 Connecticut Ave. NW, Washington, D.C. Registration: before Sept. 19, $1,125; after Sept. 18, $1,500.
  • Oct. 15. SecureWorld Denver. The Cable Center, 2000 Buchtel Blvd., Denver, Colorado. Registration: open sessions pass, $25; conference pass, $175; SecureWorld plus training, $545.
  • Oct. 19-21. CSX Cybersecurity Nexus Conference. Marriott Wardman Park, 2660 Woodley Rd. NW, Washington, D.C. Registration: before Aug. 26 — member, $1,395; nonmember, $1,595.
  • Before Oct. 14 — member, $1,595; nonmenber, $1,795. After Oct. 14 — member, $1,795; nonmember, $1,995.
  • Oct. 28. The Cyber-Centric Enterprise. 8:15 a.m. ET. Virtual conference. Free with registration.
  • Oct. 28-29. SecureWorld Dallas. Plano Centre, 2000 East Spring Creek Parkway, Plano, Texas. Registration: open sessions pass, $25; conference pass, $175; SecureWorld plus training, $545.
  • Oct. 28-29. Securing New Ground. Conference sponsored by Security Industry Association. Millennium Broadway Hotel, New York City. Registration: Before Sept. 8 — member, $895; nonmember, $1,395; CISO, CSO, CIO, $300. After Sept. 7 — member, $1,095; nonmember, $1,495; CISO, CSO, CIO, $300.
  • Nov. 4. Bay Area SecureWorld. San Jose Marriott, 301 South Market St., San Jose, California. Registration: open sessions pass, $25; conference pass, $175; SecureWorld plus training, $545.
  • Nov. 10. FedCyber 2015 Annual Summit. Tyson’s Corner Marriott, 8028 Leesburg Pike, Tyson’s Corner, Virginia. Registration: $395; academic, $145; government and military, free.
  • Nov. 11-12. Seattle SecureWorld. Meydenbauer Center, 11100 NE 6th St., Bellevue, Washington. Registration: open sessions pass, $25; conference pass, $175; SecureWorld plus training, $545.
  • Nov. 24-25. Cyber Impact Gateway Conference. ILEC Conference Centre and Ibis London Earls Court, London, UK. Registration: end users–pounds 1699 plus VAT (before Sept. 18), pounds 1799 plus VAT (before Oct. 9), pounds 1899 plus VAT (before Oct. 30), pounds 1999 plus VAT (standard); solution providers–pounds 2699 plus VAT (before Sept. 18), pounds 2799 plus VAT (before Oct. 9), pounds 2899 plus VAT (before Oct. 30), pounds 2999 plus VAT (standard).
  • Dec. 12. Threats and Defenses on the Internet. Noon ET. Northeastern University, Burlington Campus, 145 South Bedford St., Burlington, Massachusetts. Registration: $6.
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Netflix says its users don’t really want to watch shows offline

After Amazon introduces the feature, Netflix executive says introducing the option to download shows for later would confuse consumers

Amazon’s video streaming service, Prime Instant Video, made a big move recently when it announced that it would let users download shows to watch offline.

While part of the point of streaming video is that you can choose what to watch instantly, rather than having to “prepare” by downloading a show, there are clearly situations when one might want to download, most obviously when travelling.

So when Prime Instant Video announced that offline viewing would become an option, many thought that Netflix following in its footsteps may only be a matter of time.

However, Netflix is not likely to introduce the option in the near future, according to its chief product officer Neil Hunt.

“I still don’t think it’s a very compelling proposition,” Hunt told Gizmodo.

“I think it’s something that lots of people ask for. We’ll see if it’s something lots of people will use.

“Undoubtedly it adds considerable complexity to your life with Amazon Prime – you have to remember that you want to download this thing. It’s not going to be instant, you have to have the right storage on your device, you have to manage it, and I’m just not sure people are actually that compelled to do that, and that it’s worth providing that level of complexity.”

Hunt said that when Netflix had introduced another option that users had asked for – the ability to add half stars to its ratings system – the number of user-generated ratings had fallen significantly.

Netflix has previously said that offline viewing is “never going to happen”, despite services such as the BBC’s iPlayer allowing users to download shows. Instead, the company is relying on Wi-Fi coverage to continue to improve so that people are practically never caught offline.

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Twitch enforces streaming exclusivity as YouTube Gaming launches

With the launch of YouTube Gaming, the battle-lines are drawn for a streaming showdown between incumbent games video powerhouse Twitchand Google’s scrappy newcomer.

It’s more of a fight to win hearts and minds though — or at least subscriber numbers — and Twitch has thrown the first punch, tying its “partners” to exclusivity contracts with the existing platform.

This isn’t entirely new, and won’t affect many beyond those players who have signed a contract to monetise their livestreams. Twitch already had a clause preventing partners from using rival services (such as Hitbox or standard YouTube) for gaming broadcasts, but doesn’t prohibit the uploading of recorded clips to “static” video sites.

However, with YouTube Gaming looking to make a big splash in the streaming world, the Amazon-owned Twitch has been more vocal in reminding its circa 11,000 streaming partners of their legal obligations. Regular YouTube is undeniably the biggest name in online video and there’s likely some temptation among the better known streamers to see if the grass is greener in Google’s valley.

It’s unclear how strict Twitch will be in enforcing the rules. There’s already confusion among the user base though, with Twitch streamer and YouTube video creator Lewis Dawkins telling VentureBeat that “all I have heard from other people is that I am not permitted to livestream on other platforms. However, some other people have told me I am permitted as long as I do not stream on two platforms at the same time, so I’m pretty confused.”

YouTube Gaming is yet to respond to the exclusivity tactics of Twitch, nor has it given any indication of whether it will implement its own talent lockdowns. And then there’s the potential matter of poaching — how would the live gaming world react if online celebrities such as Syndicate, with more than two million Twitch followers, were nabbed by YouTube Gaming?

WIRED.co.uk has contacted Twitch and YouTube for comment. Twitch’s press officer replied with a flat “We don’t comment on contracts”. YouTube’s comments will be added should we receive a response.

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YouTube launches video game streaming service to challenge Twitch

World’s biggest video streaming website to set dedicated gaming service live on Wednesday evening, having missed out on buying Twitch.tv

YouTube is set to launch its dedicated gaming website, attempting to capitalise on huge demand for video game streaming and challenge Twitch, the service it tried to buy before losing out to Amazon last year.

The new site, gaming.youtube.com is expected to go live on Wednesday evening, having been announced in June before the E3 gaming conference.

Gaming is already one of the most popular video categories on YouTube, with many of the service’s top channels focused on games. However, it is facing growing competition from Twitch, a dedicated games site that Amazon paid $970m (£623m) for last year.

Google had attempted to acquire Twitch, but Emmett Shear, Twitch’s chief executive, said at the time that it had chosen Amazon “because they believe in our community, they share our values and long-term vision, and they want to help us get there faster”.

YouTube’s new website will pull in many of the gaming videos already on its main service. It will also make it easier to find videos and stream gameplay, with individual pages for more than 25,000 games. YouTube has promisedthe service will be “the biggest community of gamers on the web”.

As well as a web service, YouTube Gaming is set to have Android and iOS apps. It is reportedly going live at 6pm on Wednesday evening in the UK and US. Video game streaming is growing at a rapid pace, and Twitch is America’s 4th-most popular website when measured by peak internet traffic.

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Strategists rejoice: Chromecast scores tic-tac-toe

A simple two-player tic-tac-toe is the first game to officially support Google’s Chromecast, but it hints at future possibilities for app-to-TV play.

Nevermind HBO Go, Hulu Plus, or Pandora. The app that could show the depth of Chromecast as more than a short-range, media broadcasting dongle is TicTacToe.

Last updated on the Google Play Store in October, this iteration of tic-tac-toe requires two players, and works on both Android andiOS. Once you and a friend have installed the game on your smartphones, you’ll be able to connect to the Chromecast and play X’s and O’s until your thumbs fall off.

The two-player nature of the game foretells a possible future for Chromecast, where the increasingly higher quality of mobile gaming apps helps Android and iOS supplant the standard gaming console. Also potentially at risk are newer microgaming consoles like the Ouya.

Assuming game app developers build in Chromecast support, it’ll be hard to imagine people paying $100 for an Ouya. A $35 Chromecast could allow the phone to be the game controller as you view the game on your TV.

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